Display a button widget.

Function signature[source]

st.button(label, key=None, help=None, on_click=None, args=None, kwargs=None, *, type="secondary", icon=None, disabled=False, use_container_width=False)

Parameters

label (str)

A short label explaining to the user what this button is for. The label can optionally contain GitHub-flavored Markdown of the following types: Bold, Italics, Strikethroughs, Inline Code, Links, and Images. Images display like icons, with a max height equal to the font height.

Unsupported Markdown elements are unwrapped so only their children (text contents) render. Display unsupported elements as literal characters by backslash-escaping them. E.g., "1\. Not an ordered list".

See the body parameter of st.markdown for additional, supported Markdown directives.

key (str or int)

An optional string or integer to use as the unique key for the widget. If this is omitted, a key will be generated for the widget based on its content. No two widgets may have the same key.

help (str)

An optional tooltip that gets displayed when the button is hovered over.

on_click (callable)

An optional callback invoked when this button is clicked.

args (tuple)

An optional tuple of args to pass to the callback.

kwargs (dict)

An optional dict of kwargs to pass to the callback.

type ("secondary" or "primary")

An optional string that specifies the button type. Can be "primary" for a button with additional emphasis or "secondary" for a normal button. Defaults to "secondary".

icon (str or None)

An optional emoji or icon to display next to the button label. If icon is None (default), no icon is displayed. If icon is a string, the following options are valid:

  • A single-character emoji. For example, you can set icon="🚨" or icon="πŸ”₯". Emoji short codes are not supported.

  • An icon from the Material Symbols library (rounded style) in the format ":material/icon_name:" where "icon_name" is the name of the icon in snake case.

    For example, icon=":material/thumb_up:" will display the Thumb Up icon. Find additional icons in the Material Symbols font library.

disabled (bool)

An optional boolean that disables the button if set to True. The default is False.

use_container_width (bool)

Whether to expand the button's width to fill its parent container. If use_container_width is False (default), Streamlit sizes the button to fit its contents. If use_container_width is True, the width of the button matches its parent container.

In both cases, if the contents of the button are wider than the parent container, the contents will line wrap.

Returns

(bool)

True if the button was clicked on the last run of the app, False otherwise.

Examples

import streamlit as st

st.button("Reset", type="primary")
if st.button("Say hello"):
    st.write("Why hello there")
else:
    st.write("Goodbye")

Although you can add icons to your buttons through Markdown, the icon parameter is a convenient and consistent alternative.

import streamlit as st

left, middle, right = st.columns(3)
if left.button("Plain button", use_container_width=True):
    left.markdown("You clicked the plain button.")
if middle.button("Emoji button", icon="πŸ˜ƒ", use_container_width=True):
    middle.markdown("You clicked the emoji button.")
if right.button("Material button", icon=":material/mood:", use_container_width=True):
    right.markdown("You clicked the Material button.")

Although a button is the simplest of input widgets, it's very common for buttons to be deeply tied to the use of st.session_state. Check out our advanced guide on Button behavior and examples.

Check out our video on how to use one of Streamlit's core functions, the button!

In the video below, we'll take it a step further and learn how to combine a button, checkbox and radio button!

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